---
title: Getting Started
description: "This documentation is **meant for developers** who want to develop bots or tools for gw2cc. If you just want to use gw2cc for botting or as an assist tool please refer to [User: Installing gw2cc](https://gw2cc.eu/docs/installing-gw2cc/)! ## How to get access…"
url: "https://gw2cc.eu/docs/getting-started/"
updated: "2025-10-13"
category: Developer Guide
---

# Getting Started

This documentation is **meant for developers** who want to develop bots or tools for gw2cc. If you just want to use gw2cc for botting or as an assist tool please refer to [User: Installing gw2cc](https://gw2cc.eu/docs/installing-gw2cc/)!

## How to get access

Before you can develop for gw2cc **you first need to request access to the Github repository** that is hosting the modding toolkit. You can do so by simply linking your GitHub account in your [Account Dashboard](https://gw2cc.eu/my-account/) and accepting the email invitation.

## Setup

To develop for gw2cc it is **recommended**to use [git](https://git-scm.com/), [uv](https://docs.astral.sh/uv/getting-started/installation/) and the shipped Godot IDE. If you are developing on Windows you can use [TortoiseGit](https://tortoisegit.org/) for a more user friendly GUI based solution. As an alternative, you can also use [Visual Studio Code](https://code.visualstudio.com/) as an all in one solution since there is a [godot plugin](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) available. Please also **make sure** that [git lfs](https://git-lfs.github.com/) is enabled.

Once you are set up you can start by cloning the gw2cc repository with:

```
git clone https://github.com/gw2cc/gw2cc.git
```

This should download all of the source code that is needed to build bots and tools.

You can then start the launcher with python by running

```
uv run launcher/launcher.py
```

This will download all additional dependencies and the required GW2 assets and convert them into files that are readable by godot.

## Running the Editor

After the development environment has been set up you can now simply start the Editor by executing **gw2cc.exe** in the bin folder.

The first time you start it you should be greeted by an empty Project Manager

![](https://i0.wp.com/i.imgur.com/u0hxeMh.png?w=1080&ssl=1)
The Project Manager

Simply choose **Import** and browse to the location you cloned gw2cc into. Select the **project.godot** file and hit open to import the project and launch the Editor. When the import is complete, restart gw2cc.exe.

![](https://i0.wp.com/i.imgur.com/6896IOZ.png?w=1080&ssl=1)
The Editor

For a basic tutorial on how to use the Editor please refer to the official [godot documentation](https://docs.godotengine.org/en/stable/getting_started/introduction/first_look_at_the_editor.html).

## Documentation

The main gw2cc documentation is integrated directly into the editor. You can access it by pressing *F1*or clicking on *Search Help* in the Script editor.

![](https://i0.wp.com/i.imgur.com/4YfyJ9f.gif?w=1080&ssl=1)
