RELEASE DATE:...........................................13-02-2022 VERSION:..............................................0.8.142-BETA BUG FIXES ● The navmesh generation tool will no longer try to generate navmeshes for maps that can't be identified by GW2CC. If the map is indeed a problem and a player accesses it, GW2CC will report the error in a standard way so that its not hidden from view and direct troubleshooting. FEATURES AND IMPROVEMENTS ● Unchained addons can be configured to a certain extent in the UNCHAINED ADDONS tab of the CONFIGURATION window. Players can scale the rotation time up or down and trigger a weapon 1 skill filler to start running if the rotation will stall for a preset amount of time. ADHOC ● Implemented meta integration with the overhauled PluginManager. RELEASE DATE:...........................................06-02-2022 VERSION:..............................................0.8.139-BETA BUG FIXES ● Tempest dagger skill "Earthen Rush" has been implemented. ● Fix a crash when Elementalists swap weapon sets out of combat. ● Fixed pets continuously casting skills when GW2A is set to only do targeting. ● Fixed an issue where entering and exiting the water would cause the combat service to remain paused. FEATURES AND IMPROVEMENTS ● Increased the maximum override combat range from 2000 to 3000. ● Disabled the CAST ON SELF skill configuration option for skills that don't support it. ● Removed the sanity check for player configured cast distances against the skill maximum distance. ● Widened the configuration window to give visibility on more tabs. ● Moved unchained addons to their own tab in the configuration window to allow for future addon specific configuration options. API CHANGES ● Removed all functions from the API that intervene with or modify the skill selection and casting decisions made by the Combat Service. ● The API function set_combat_state() no longer turns targeting off, if script developers need to disable targeting in addition: set_targeting_mode(0) is needed where 0 is the equivalent of no targeting. RELEASE DATE:...........................................01-02-2022 VERSION:..............................................0.8.121-BETA BUG FIXES ● Fixed overlapping skill chain casts when weights are used to prioritize the order of chain starters. ● In some cases, skills would be selected to be cast before the internal skill bar is loaded resulting in a combat stall, the skill bar service has been optimized to load and prepare skill bars before the combat service makes decisions to cast them. ● Fixed an issue that prevented a number of skills from respecting user defined cast times. ● Fixed skill chains from stalling if a skill is in a chain that isn't accessible. Players need to be mindful of inserting skills that can't be cast because they require a previous skill to be cast in order to activate them. Inserting skills across weapon sets does not fall into this category as GW2A will swap weapons to get access to cross weapon set skills. FEATURES AND IMPROVEMENTS ● Given that configured skill cast time is key to fine tuning skills, the timing value has been added to the end of skill names in all skill lists to provide the player with better insights on what value is applied at a glance. RELEASE DATE:...........................................28-01-2022 VERSION:..............................................0.8.118-BETA FEATURES AND IMPROVEMENTS ● Added a target blacklist. Players can manage these in the TARGETING tab in the CONFIGURATION window. Targets in the black list can still be attacked if the player manually targets them. RELEASE DATE:...........................................27-01-2022 VERSION:..............................................0.8.117-BETA HIGHLIGHTS This update brings focus back to GW2A's skill editing feature and introduces a few QoL features and improvements to the process of skill configuration. FEATURES AND IMPROVEMENTS ● Added a skill configuration setting to adjust cast time. Players can use this to adjust delays before the next skill is cast. This setting adjusts the value that the enforce no interrupt setting uses to wait before making a new skill selection. ● Added an icon next to listed skills on the GLOBAL SKILLS CONFIGURATION window to better highlight skills that have a configured value. ● Added a clear configuration button to the skill configuration editor pane to remove all configuration elements from the selected skill and reset it to its defaults. ● Added a configured skills filter to the skill classification drop down box to better visualize skills that have had their defaults changed to help players quickly fins skills that have any change deviating from their defaults. RELEASE DATE:...........................................26-01-2022 VERSION:..............................................0.8.114-BETA BUG FIXES ● Fixed an issue with Ranger pet skill cooldown tracking. ● Fixed an issue where skills that were under the effect of Alacrity and affected by a cooldown reduction mechanic resulted in them becoming unloaded and stalling or skipping a significant amount of player configured skills. ● Fixed Unchained addons inadvertently resetting GW2A's internal skill state resulting in corrupt skill bars stalling all combat capabilities. ● Bloodstone Shards in the Stronghold of the Faithful raid wing no longer intimidate GW2A and *should* be attacked aggressively. RELEASE DATE:...........................................25-01-2022 VERSION:..............................................0.8.113-BETA HIGHLIGHTS This update enables support for external combat routines that leverage GW2A's combat platform. Players can selectively add purpose specific addons as they become available. These addons will automatically override GW2A's default combat behaviours once the character requirements are met of pet, weapon set and skills. Unchained addons are purpose specific and therefore do not respect skill or combat behaviour changing configuration. Making small changes to your character will result in GW2A falling back to core combat behaviours as per normal. FEATURES AND IMPROVEMENTS ● Added support for Unchained addons. Addon status can be seen in the PREFERENCES window under the COMBAT BEHAVIOUR window in a collapsed section called UNCHAINED ADDONS. Each addon will have an icon indicating addon status: ● A white struck icon indicates the addon is not loaded. ● A red chain link indicates the addon is disabled. ● An orange chain link indicates the addon is loaded, however, the current character does not meet the requirements to run the addon. ● A green chain link indicates the addon is satisfied with the character and will execute normally. RELEASE DATE:...........................................18-01-2022 VERSION:..............................................0.8.102-BETA BUG FIXES ● Vindicator's Legendary Alliance skillbar was restored. Until an endurance condition can be introduced into the skill configuration window, Energy Meld will only be cast if the Vindicator's endurance level is at or below 50%. ● Added Legendary Alliance skillbar skills to the skill configuration window. FEATURES AND IMPROVEMENTS ● Added a configuration option to allow GW2A to complete weapon 1 skill chains. This evaluator will only trigger if the first skill in the chain was cast. RELEASE DATE:...........................................17-01-2022 VERSION:..............................................0.8.101-BETA BUG FIXES ● Revenant Riposting Shadows has had its condition cleansing attributes removed. ● Fixed an issue where some skills would share configuration through an internal chain association built by the profession combat behaviour. ● Same as above but for player created chains. FEATURES AND IMPROVEMENTS ● Firebrand profession energy mechanics while in Tomes of Resolve and Courage have been implemented. RELEASE DATE:...........................................13-01-2022 VERSION:..............................................0.8.100-BETA BUG FIXES ● Revenant Vengeful Hammers and Impossible Odds skill behaviours have been fixed. By default, these will run until energy is depleted. Players should use the profession specific energy configuration to manage the lifetime of these skill effects. ● Fixed an issue where navmesh generation would result in a crash to desktop while generation is in progress and anti AFK kick is also enabled. The game client should also be more responsive while this operation is in progress allowing players to performe some low impact activities on the map they are on such as crafting or sorting inventory. ● Fixed Revenant stance skills not listed in the skill chain editor skill selection drop down. FEATURES AND IMPROVEMENTS ● Disabled a number of configuration options for weapon slot 1 skills since they make no sense to set. ● Combat behaviours received an overall update that slightly improves all profession performance. Most notably: Untamed benefited the most from these changes. ● Added 107 new weapons to GW2A's skill recognition matrix, this includes the new items introduced during the Lunar New year festival. RELEASE DATE:...........................................11-01-2022 VERSION:...............................................0.8.99-BETA BUG FIXES ● Fixed an issue with cleave actions causing unwanted skill cancels. ● Fixed a crash in World vs. World when unmounting in combat and combat assist is enabled. ● Fixed skills not being listed in the global configuration window when reviewing them while in combat. ● Fixed an issue where some skills that are in a chain would be cast by the professions default combat behaviour. FEATURES AND IMPROVEMENTS ● Chromomancer combat behaviour has been improved increasing the elite spec's overall damage profile. ● Windows can now be collapsed by double clicking on the title bar. ● Players can toggle a target indicator on or off in GW2A's configuration window under the GENERAL tab. The target indicator shows the skill being used by the target, distance to the target, HP and break bar status. ● Added a reports window with two initial reports. ● GUILD MEMBER COUNT REPORT: Hostile and friendly guilds with a member count. Guild names are loaded externally and will take a few seconds to show the initial list. Useful to tally up GvG encounters. ● PLAYERS REPORT: Shows friendly and hostile players sorted by their distance to the player. Useful to inspect player targeting information available to GW2A. ● A navmesh management feature was added to GW2A. Players can use this feature to pregenerate all navmeshes. The output is the same as what GW2CC would generate by default so these are safe to use for botting. RELEASE DATE:...........................................06-01-2022 VERSION:...............................................0.8.94-BETA FEATURES AND IMPROVEMENTS ● Added a label to show the interrupt time when making process interrupt adjustments. ● Added an energy condition to the skill configuration window. Adjusting this value constraints skills to be cast within the specified energy levels. ● Implemented Mesmer's Illusionary Leap and Swap mechanic. ● Implemented Chronomancer Continuum Split -> Shift mechanic. ● Improved Chronomancer usage of Split Second and Rewinder when clones are at maximum. ● After casting Continuum Split, any available high damage skills will be cast into Continuum Shift and high damage skill will be cast again. ● Reduced the amount of time Mesmers use Greatswords when targets are at melee range. ● Improved Signet of the Ether usage. ● Firebrand Dormant Tomes have been implemented. ● Added Knockdown, Pull, Knockback, Launch, Float, Sink to the list of conditions that will cause GW2A to trigger a stun break event. RELEASE DATE:...........................................04-01-2022 VERSION:...............................................0.8.88-BETA BUG FIXES ● Fixed an issue with a number Elementalist ground targeted skills. FEATURES AND IMPROVEMENTS ● Status indicator labels are expanded by default for new GW2A installations. ● Elementalist Fire Aura mechanic is now implemented. ● Elementalist Rock Barrier mechanic is now implemented. ● Added a skill configuration option to manage cleansing conditions on the player. ● Added a skill configuration option to cast skills when targets are below a certain HP percentage ● Added a skill configuration option to cast skills when targets are at or below a range threshold. ● Added a skill configuration option to cast skills when targets are at or above a range threshold. ● Added a tuning option to interrupt GW2A to help with low end CPUs. RELEASE DATE:...........................................27-12-2022 VERSION:...............................................0.8.85-BETA BUG FIXES ● Merged up changes that were omitted from releases 0.8.83 and 0.8.84 FEATURES AND IMPROVEMENTS ● Visual distinction of pet skills in the skill configuration window. ● Ranger pet skill casting improvements. RELEASE DATE:...........................................21-12-2022 VERSION:...............................................0.8.84-BETA FEATURES AND IMPROVEMENTS ● Added a skill configuration option to override effective heal behaviour of skills. This toggle can be applied to all skills. BUG FIXES ● All Ranger pet skills are now included in the global skill configuration window. ● Setting a skill to cast on self now disregards the range to the target. ● Targeting modes least and most HP now consider alive over downed and downed over alive selection priorities. RELEASE DATE:...........................................19-12-2022 VERSION:...............................................0.8.83-BETA FEATURES AND IMPROVEMENTS ● The pet management service is now included in high performance combat decisions. This will benefit all Rangers and Mechanists by independently keeping all pet skills on cool down. RELEASE DATE:...........................................18-12-2022 VERSION:...............................................0.8.82-BETA BUG FIXES ● Fixed a crash to desktop when loading new characters into their tutorial instances. ● Fixed Soulbeast skills overlapping with Untamed and visa versa. ● Fixed an issue that would sometimes cause a crash if a player is editing a skill chain and all icon images aren't downloaded yet. If an icon isn't available at the time a preview is shown, the icon will not be displayed. Simply close and reopen the preview window to reload icons. ● Fixed combat stalling when an unweighted skill chain is selected. ● Fixed combat stalling when a skill on the standby weaponset is in an unweighted skill chain. RELEASE DATE:...........................................14-12-2022 VERSION:...............................................0.8.81-BETA HIGHLIGHTS Bell Choir was already built into GW2A, however, it needs an additional mention. Players need to enter the Bell Choir instance, turn combat assist ON and pick the part they want to play, let GW2A do the rest. Players can configure skills to be cast in a sequence using the skill chain configuration option in the GLOBAL SKILL CONFIGURATION window. Chains can only be configured on skills that are currently equipped. Chains can be configured as openers and will be cast once when entering combat. Multiple openers can be defined. Skills in a chain cannot be weighted, however, providing a weight on a skill in a chain will add it as a single skill. Chain starter skills can be weighted to specify the order of preference. FEATURES AND IMPROVEMENTS ● Bell Choir Ensemble is playable using GW2A. Players should enter a choir part and toggle combat assist on. ● An option to allow skills to cast on the player has been introduced. Players that previously relied on the Catalist combat behaviour to manage jade spheres for them need to set this manually in the skill's configuration if preferred. ● Logging was improved to reduce repetitive spam. This includes all services that contributed to writing repetitive log entries making the log file easier to follow. ● Skill chains can now be defined in the GLOBAL SKILL CONFIGURATION with an option to classify them as openers. ● Additional optimisations were added to the combat service as a result of the skill chain feature being introduced. ● Saving skill profiles has been cleaned up and only skills with relevant configured values will be written to these. It is recommended that players load and save their existing profiles to take advantage of these smaller files. VERSION:...............................................0.8.61-BETA FEATURES AND IMPROVEMENTS ● Thief weapon skill bar propagation has been reworked and now takes dual wielding mechanics into consideration. ● An option to toggle cleaving downed targets was added. ● An option to toggle a cleave action between skill casts was added. ● An option to exclude configuration when saving or loading profiles was introduced. ● Improved UI feedback when saving and loading profiles. ● Combat service received an update that allows it to manage instant cast skills while the player is channelling another skill which improves overall performance for all professions when high performance is enabled. ● Added a skill configuration option to toggle skill instant cast behaviour. VERSION:...............................................0.8.57-BETA HIGHLIGHTS Players can now save their profiles using the new PROFILE MANAGER window. Profiles include all skill configuration including the settings in the CONFIGURATION window under the COMBAT and TARGETING tabs that are specific to combat assist performance. The last profile activated will be in use between game sessions and is highlighted in green in the PROFILE MANAGER window. Profiles can be shared by clicking on the PROFILE FOLDER button in the PROFILE MANAGER window and selecting the file with the name you would like to share. Files are in JSON format for legibility and easy editing with a text editor if required. BUG FIXES ● Fixed a crash to desktop when using speed boost in WvW and PvP when a movement inhibiting condition is applied to the player. FEATURES AND IMPROVEMENTS ● Players can now choose to preserve combat assist state between map changes using the PERSIST COMBAT STATE ON MAP CHANGE option on the CONFIGURATION window. ● The ability to save the current state of GW2A as a profile has been introduced. Players can save multiple profiles, activate and share them as needed. ● Configuration options that are exported with a profile are highlighted in an aqueous color. ● Disabled skills in the GLOBAL SKILLS CONFIGURATION window are highlighted in bright red. VERSION:...............................................0.8.51-BETA FEATURES AND IMPROVEMENTS ● Improved Revenant's Vengeful Hammers usage. ● Added an additional toggle per skill in the global skills configuration window that prevents the combat behaviour from using weighted skills to fill gaps. This feature is useful if you are weighting skills to cast them to try and combo those skills. VERSION:...............................................0.8.50-BETA HIGHLIGHTS Players can configure weights for skills using the global skill configuration window in essence, creating a skill rotation based on a skill's weighted value. When previewing the predicted rotation, skills will be chosen by GW2A in the order they are seen. Top most has a higher priority then skills lower in the list. BUG FIXES ● Fixed an issue with some maps causing GW2A to enter minigame mode and thus disabling combat inadvertently. ● A number of Elementalist combat behaviour stalls were addressed. ● Fixed several issues with Herald facet skill usage. ● Fixed several issues with Necromancer shroud skill usage. ● Fixed an issue with GW2A windows being out of view when the game client's resolution is changed. ● Fixed an issue with the global skills window loading skills that are part of a transform as an individual skill. ● A number of skills have had their attributes corrected to be more compatible with user interface interactions. FEATURES AND IMPROVEMENTS ● A number of additional skills were reclassified as defiance break skills. ● Ranger pets no longer become lazy during a long battle and cast their skills more consistently. ● GW2A's global skill configuration window has a new skill weight configuration option for each skill. Skills with higher weights will be prioritised over skills with lower or zero weight values. ● Weighted skill evaluation can be toggled in the configuration window. ● GW2A's default combat behaviours can be disabled in the configuration window. This collection of settings was introduced to allow players to disable GW2A's combat decisions when all equipped skills are configured using the new weighting system. ● Improved highlighting equipped skills in the global skill configuration window. Equipped skills are lime green while profession skills are white. Skills with blue and light blue are reserved for underwater use. Underwater combat is still disabled. ● Improved visual appearance of skills that are globally enabled or disabled in the global skill configuration window. VERSION:...............................................0.8.15-BETA HIGHLIGHTS ● GW2A has been prepared to assist players in the upcoming Bell Choir event during the Wintersday Festival. ● Elementalists received a significant update to their combat behaviours bringing them more in line with their role as damage dealers. BUG FIXES ● Fixed an Engineer rifle stall. ● Fixed an issue that caused weapon swaps even when the combat service is configured to not swap weapons. ● Fixed an issue with lazy Elementalist attunement changes mid battle. FEATURES AND IMPROVEMENTS ● A new keybind to temporarily increase movement speed has been added. ● Specter shroud skills have been reworked to guarantee more successful casts when high performance mode is in use. ● Virtuoso will cast Bladesong Dissonance if OPTIMISE FOR DEFIANCE BREAK is enabled regardless of blade count. ● Weavers can now perform a perfect weave (most of the time). While the implementation is not optimal, this combat behaviour update has improved the Weaver's overall damage performance. ● Staff Elementalists (especially Tempests) received a combat behaviour update that makes better use of their skills. Lava Fonts and Meteor showers are prioritised to be used as often as possible resulting in a significant damage performance increase. ● Minigames have been removed from the combat service and scaffolded to include more playable minigames in preparation for the Wintersday Festival where GW2A is being prepared to play the Bell Choir. VERSION:...............................................0.8.12-BETA HIGHLIGHTS GW2A's skill configuration window has been extended to allow for more player flexibility to be applied to skills. In the future, more configurable options will be padded into this window. For this release, the ability to set a skill as a defiance or stun break is available on all skills. Additionally, players can also set a skill to not be interrupted regardless of the performance mode in effect. Some combat behaviours were also improved to reduce skill cancels before they are cast. BUG FIXES ● Fixed an issue that caused in game stutter when using Scrappers. ● Fixed a skill configuration window stall with Engineers. ● Fixed casting A.E.D. when gadgeteer is in effect. ● Fixed a stall when some equipment gets swapped in the character's equipment pane. FEATURES AND IMPROVEMENTS ● An option to disable fall damage has been added to the configuration window. ● The Ranger's combat behaviour received some minor improvements. ● The Necromancer's combat behaviour received some minor improvements. ● The Engineer's combat behaviour received some minor improvements. ● The global skill configuration window has been extended to allow for additional skill edits to be made. In future, more configuration options will become available. Players will need to reconfigure skills that were previously disabled since this update also changes the way skill configuration is stored. VERSION:..............................................0.7.172-BETA BUG FIXES ● Fixed an issue with Engineers and some legendary weapons preventing weapon skill detection resulting in a stow kit combat stall when Toolbelts are activated. ● Fixed an issue with the Mechanist pet not making use of all its skills. ● Fixed a premature cast of Mesmer Signet of Illusions. ● Fixed a crash when Elementalists enter mist form. FEATURES AND IMPROVEMENTS ● Engineers have been optimised to make better use of high performance mode. ● Improved defiance bar detection. The golems in the special forces training area no longer have phantom defiance bars when they are configured to not have a defiance bar. ● Mesmer Signet of Midnight was balanced to be more of a self preservation skill rather than an offensive skill. If the player is stunned and this skill is available it will be used to break that stun. ● When OPTIMISE FOR DEFIANCE BREAK is enabled, defiance break skills that are at the end of a chain or require a skill flip to activate will now be used to break defiance bars. ● The option WEAPON 1 SKILL ONLY applies to all targeting modes instead of just Tag targeting. This option is useful to enable if the player has alt accounts in the background tagging from a safe distance that is out of range of the game's auto attack distance. VERSION:..............................................0.7.168-BETA HOTFIXES ● [27-10-2022] Fixed GW2A multiline configuration strings breaking GW2CC launcher credential parsing. FEATURES AND IMPROVEMENTS ● GW2A's user interface has been refreshed. ● The configuration window has been split into tabs that categorize groups of settings. Players should find this much easier to navigate. ● Configuration has been rewritten to take advantage of GW2CC's built in configuration service. Players will need to reconfigure GW2A with this update. ● The status indicator has been updated to include compact targeting mode text. Players can activate this panel by right clicking on the status indicator. ● Players can configure targeting modes that can be cycled through using the assigned hotkey. Pressing the cycle targeting mode hotkey will skip modes that have been disabled. Configure your preference in the TARGETING tab. ● Non-hostile (but attackable) targets can now be acquired by toggling the HOSTILE TARGETS ONLY configuration switch in the TARGETING tab. ● An attack on aggression option has been added to GW2A. If this setting is on GW2A will only attack if the character is aggressed by hostile entities or the environment. ● Optimise defiance break has been added to GW2A, when enabled in the COMBAT BEHAVIOUR tab: GW2A will reserve skills that break defiance bars for targets that have defiance bars. ● Players can prioritise alive, downed or any state targets using the relevant switches in the TARGETING tab. RETIRED FUNCTIONALITY ● Enabling GW2A's combat behaviour and selecting targeting modes have been removed from the configuration window. Players will need to use the intended keybind commands to manage these behaviours. ● Window scale settings were removed from GW2A. Players will need to use GW2CC's built-in UI scale setting. ● Window opacity settings were removed. ● The immersive window theme was removed. VERSION:..............................................0.7.115-BETA BUG FIXES ● Fixed an issue with tag targeting not releasing some targets that are out of the player's effective combat range. ● The skill visualiser correctly displays the remaining cooldown time under the effect of alacrity. ● Fixed an issue with the character's skillbar sometimes not loading when the player dismounts. ● Fixed an issue with Elementalist attunement states, specifically with the Tempest overloads and Catalyst jade spheres. ● Fixed an issue with initial Elementalist attunement state detection when loading into new maps resulting in an occasional crash. FEATURES AND IMPROVEMENTS ● The standard combat service has been updated to improve its performance. ● Elementalists are more compatible with GW2A's high performance mode. ● Elementalists, specifically Catalyst and Weaver received a significant update to their combat behaviour improving overall performance. ● Catalysts will now prefer stacking more hammer projectiles wherever possible. ● New items introduced with the Halloween event have been added to GW2A. ● Skills were updated in line with the latest game patch for PvE and PvP. VERSION:..............................................0.7.109-BETA HOT FIXES ● [19-10-2022] Fixed a crash with Elementalist skill propagation when mounting or dismounting. ● [18-10-2022] Necromancer focus "Soul Grasp" now loads in WvW with the correct number of charges. ● [17-10-2022] Virtuoso and Chronomancer shatter skill 1 charges adjusted in the absence of the Shatter Storm trait. BUG FIXES ● Fixed a visual issue with the field of view checkbox not reflecting the actual configured value after plugin restarts. FEATURES AND IMPROVEMENTS ● Virtuoso received a slight performance increase with an update to its combat behaviour. VERSION:..............................................0.7.107-BETA BUG FIXES ● Fixed an issue with Mesmer "Signet of Humility" causing a crash to desktop. FEATURES AND IMPROVEMENTS ● High performance combat service tweaks to try and guarantee less skill cancelling where cancelling is not intended. VERSION:..............................................0.7.106-BETA HIGHLIGHTS ● GW2A has been brought up to date with the latest balance patch. VERSION:..............................................0.7.105-BETA BUG FIXES ● Restored GW2A's internal weapon detection repository to resolve an issue with some weapons causing GW2A to assume no weapon is equipped. ● Fixed an issue with Elementalists adopting Weaver skills with certain weapons. ● Fixed an issue that caused Untamed pet skills to stall and preventing the Untamed from becoming leashed / unleashed. FEATURES & IMPROVEMENTS ● The custom rotations designer window has been removed from GW2A in favor of continuing this feature as an external tool which will provide a much richer design experience and live integration with GW2A. Global skill configuration is still accessible from the GW2A menu to set skills as enabled or disabled. VERSION:..............................................0.7.102-BETA HIGHLIGHTS GW2A's combat service has been brought more in line with raid, strike and fractal performance characteristics. BUG FIXES ● Fixed an issue with Elementalist skills not being detected correctly at lower levels. ● Fixed an issue with tag targeting mode that sometimes caused it to stop recycling existing targets if no new targets are available to tag. FEATURES & IMPROVEMENTS ● Mesmer received and overall update to its combat behaviour and should start behaving more in line with its profession mechanics. ● A high performance combat service mode has been made available for players to experiment with and YMMV. This option is available in the preferences window. This mode also benefits from the standard performance combat service changes bringing a more consistent damage profile all round. ● Overall skill casting received a slight performance increase when the high-performance combat service is not in use. This brings a more consistent damage profile all round. VERSION:...............................................0.7.98-BETA HOTFIXES ● [29-09-2022] Fixed an issue with tag targeting mode attempting to cast skills outside of their effective range. ● [29-09-2022] Fixed an issue with a number of invalid target acquisition areas: ● Dragonfall ● Dragon's End ● The Echovald Wilds BUG FIXES ● Fixed an issue with some Core Engineer profession skills not being cast correctly because they were incorrectly categorized internally. FEATURES & IMPROVEMENTS ● Thief short bow usage has been improved in anticipation if this being the most used class for the upcoming Halloween event: "Works well with GW2A..." ● Added a configuration option to only use the auto attack (weapon 1 skill) when tag targeting is in use. ● Tag targeting has been added to GW2A. When this mode is activated, GW2A will evaluate the world for targets that haven't been hit by the player (not to be confused with aggroed) and build a list of targets to cycle through and "tag". When this list becomes exhausted, the process will be repeated with already tagged targets. An additional metric has been added to the status indicator to help players monitor the size of this list. When this mode is active, the collapsed status indicator will include a purple indicator on the targeting mode indicator bar. VERSION:...............................................0.7.93-BETA BUG FIXES ● Fixed an issue with tooltip styles causing them to be unreadable. ● Fixed an issue with the skill visualiser window not scaling to fit its contents. ● Fixed an issue with some skills being cast at targets exceeding the effective range of the skill. ● Specters wielding scepters will now have access to Shadowsquall when in stealth. ● Mesmer phantasm skills have had their attributes adjusted to guarantee more cast occurrences rather than being cancelled several times before finally being cast. FEATURES & IMPROVEMENTS ● A combat configuration option has been added to respect stealth. Note that when this is on, stealth attack skills will not be cast which would result in the player being revealed. ● Thief combat performance has been improved; GW2A will try to maintain initiative at a balanced level. Usage of the Scepter has also been improved. ● Mesmer combat performance has been improved; phantasm builds will now use Signet of the Ether to reset phantasms as required, however, if the player is low on HP, GW2A's self-preservation evaluator will cast the signet to recover lost HP. ● Specters will make more effective use of their shrouds instead of remaining in shroud until it is depleted. VERSION:...............................................0.7.89-BETA BUG FIXES ● Cleave actions were preventing full usage of skills under busy conditions such as WvW, this is now fixed. ● Fixed an issue where line of sight would be disregarded under busy conditions such as WvW. FEATURES & IMPROVEMENTS ● GW2A now supports characters of all levels including low level characters that enter game modes that scale their levels up. VERSION:...............................................0.7.84-BETA BUG FIXES ● Fixed unidentified commander tags in the teleport to commander list. ● Fixed an issue with GW2A's cleave evaluator when a downed target is selected. FEATURES & IMPROVEMENTS ● Players will receive an update notice when GW2A is updated to help improve awareness of bug fixes and improvements. ● World evaluation time has been further optimized to reduce input lag under busy conditions when loading into a large map. ● The status indicator is more informative in showing various metrics about GW2A's performance and Godot in general. Players are encouraged to double click on it and take screenshots when they experience issues while playing. ● GW2A will now try to cleave away blocking effects on targets after which it will resume normal combat evaluation. VERSION:...............................................0.7.79-BETA Bug Fixes ● None. Features & Improvements ● Characters will now cleave downed targets rather than cast at them as if they were alive. ● The status indicator has been extended to include memory statistics. ● The status indicator metric snapshot has been increased from 15 seconds to 10 minutes so that anomalies are more evident over long periods of time. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.7.77-BETA Bug Fixes ● Added fishing to the list of non-combat states which also includes: Gliding, mounted and using the jade bot drone. ● Fixed an issue with player adjusted latency values causing GW2A to become unresponsive, especially under busy conditions. Features & Improvements ● Adjusted all short range and self radiating skills to be more effective at melee range. ● Internal hit boxes have been removed in favor of using GW2CC's internal functionality for measuring optimal combat distances. ● The expanded status indicator has been extended with more useful troubleshooting metrics. So, if "GW2A no wurk?", double click on the status indicator to find out why. ● Teleport to commander also includes Mentors. ● An option to bypass GW2A's internal damage negation checks has been added to the preferences window. Players can toggle this on and GW2A will cast skills at targets regardless of their damage negation effects. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.7.21-ALPHA HotFixes ● Fixed an issue where all professions that had a shroud or transform profession mechanic would stall after using that mechanic. ● Fixed a condition that caused skills that have charges not consuming all those charges. Skills with charges will now be cast until all charges are consumed. Bug Fixes ● Fixed a show stopper issue where some targets were not attack-able in Drizzlewood and Strike Missions and would cause GW2A to become idle. These targets are no longer intimidating to GW2A and will be annihilated. ● Assisted combat with Rangers and Mechanists sometimes got stuck because of a pet skill selection evaluation issue, this has been resolved. ● Fixed an issue with Harbingers bouncing in and out of shroud. ● Fixed an issue with hyperactive weapon swaps when the player deliberately has no equipment slotted to conform to a build requiring it. ● Fixed an issue with Firebrands getting stuck in Tome of Courage and resulting in idle combat assist behaviour. Features & Improvements ● GW2A will attempt to keep the game focused so that if a player accidentally clicks on the status indicator, for instance, that game input won't stop being processed. Some players have reported that input is not processed by the game client in some cases and an option to disable this persisted game focus feature has been added to the preferences window to mitigate the reasoning that this mechanism is at fault. Players can turn this on or off using the preferences window and report the resulting effect if this is the case. ● An option to disable GW2A's internal safeguards has been added to the preferences window. It is highly recommended to keep this enabled, however, popular demand has brought about the implementation of this configuration option. Use at your own risk. ● An option to prioritise alive over dead targets has been added to the preferences window. ● A teleport to commander feature was added in this release, players need to set up a keybind that when pressed, presents a menu of available tags to teleport to on the map. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.6.95-ALPHA Bug Fixes ● Fixed an issue with combat suddenly stopping and players having to work around this by turning assist off and then back on. ● Updated several skills to be in line with the current game patch. Features & Improvements ● The API has been extended to allow for self made rotations, see the FAQ for more information and a plugin example. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.6.89-ALPHA Bug Fixes ● Fixed an issue with overriding GW2A's combat distance not working. ● Updated skills and weapons up to the latest game patch, this fixes some skills not being detected, not being cast correctly or not at all. Features & Improvements ● Those that like analytics and choose to double click on the status indicator may like what they see. ● Latency adjustments have been introduced and can be configured using the preferences window. Latency adjust will either subtract or add latency to the player's actual latency. Override latency will replace your actual latency with the value specified. Unrealistic values will result in more skills being cancelled or lethargic skill casting. It is up to the player to use these options to their best effect. ● The API was extended to allow scripters to disable GW2A's combat abilities and keeping targeting functionality running enabling them to use GW2A as a targeting engine. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.6.37-ALPHA Guardians rejoice! Do they even rejoice? I will silence the threat before it can fester. Let the ancient magics of Vabbi burn away our foes. I will set my trap and wait for them to come... This update brings GW2A into its first ALPHA release and focuses on assist mode performance around the Guardian profession. A BIG thank you to everyone that participated in the preview phase including all the support from the GW2CC team that brought forward the valuable feedback that makes GW2A what it is today. Core, Dragonhunter, Firebrand and Willbender have been upgraded to [GREEN] status. See the bottom of the store page for a comprehensive list of professions that are considered to be playable. Bug Fixes ● Fixed an issue where Soulbeasts would temporarily adopt the Engineer's Mech. ● World Boss targets have improved line of sight so that GW2A can attack them. ● Some NPC hit box sizes were reduced which prevents GW2A from prematurely firing off melee skills. ● Fixed an issue where having the status indicator visible would result in play hindering input lag during busy events. Features & Improvements ● GW2A can now play Simon Says style minigames introduced with EoD. Such games are available in Canach's Casino, the northern New Kaineng City quest and some bomb disarming games found in Drizzlewood and Dragon's End. ● Targeting has been extended to include: Largest group, Lowest HP and Largest HP options. These are cyclable using the cycle targeting mode key bind. The status indicator has also been extended to inform the player of the active targeting mode. ● A key bind to suspend key bind processing has been introduced so that players can turn off key bind processing if they need to type in game such as the chat window or trade post without triggering GW2A. ● A key bind to suspend targeting has been introduced, players can now use this key to toggle targeting on and off on demand. ● The API has been extended to return and notify the player of active and standby skill bar changes. See the F.A.Q. for more information. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. VERSION:...............................................0.5.71-PREVIEW Engineers rejoice! It's got a wrench. It's got a screwdriver. It's got a spade. It's got a lateral displacer! It doesn't matter what you need; this pack has a gadget for every situation. This update focuses on assist mode performance around Engineers. Core, Scrapper, Holosmith and Mechanist have been upgraded to [GREEN] status and is considered to be ALPHA quality. See the bottom of the store page for a comprehensive list of professions that are considered to be playable. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. ● Holosmiths will remain in photon forge until they overheat. This will be improved in a future update. Bug Fixes ● No bugs were fixed with this release. Features & Improvements ● Engineers will deploy turrets and leave them deployed, the player needs to detonate or pick them up if they need to be used elsewhere. ● The Mechanist will try to save the Mech if its health drops too low too fast by launching it, this helps avoid the long cooldown on the death of the Mech ● Engineer tool belts are more intelligently used, however, the more tool belts the engineer has equipped the quicker GW2A will cycle through them to make the most utility of their skills. VERSION:...............................................0.5.69-PREVIEW Elementalists rejoice! Fire's hunger, its destructive burn, demands respect. It immolates and clears the path for new growth. This update focuses on assist mode performance around Elementalists. Core, Tempest, Weaver and Catalyst have been upgraded to [GREEN] status and is considered to be ALPHA quality. See the bottom of the store page for a comprehensive list of professions that are considered to be playable. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. ● Elementalist conjured weapon skills will be used until the conjured weapon expires, however, they are cast at a significantly slow rate because of their shared nature with other professions that can pick up these weapons. This will be made performant in a future update when all professions are able to use skills while wielding conjured elementalist weapons. Bug Fixes ● Conjured weapon skills that were previously missing from the global skill configuration tab in the custom rotations window are now available to toggle. ● Fixed an issue where combat assist would stop if skills with charges were used and the character's skill bar changed because of a weapon swap or transformation. Features & Improvements ● Targeting in WvW has been significantly improved without impacting movement inputs from the player. ● Lackluster skill casting under busy conditions has been improved. ● Targeting scope has been increased to cast skills at world bosses and other targets that make up the mechanics of the world boss. To avail of this, players need to toggle targeting mode off using their preferred hotkey and manually select the target they want to cast skills at. ● Elementalists will prefer to stay in the attunements they are specialized for. If a specialized attunement is not ready to be activated or too many skills in that attunement are on cooldown, another available attunement will be activated. ● Necromancers will try to be more proactive at filling their shrouds. Hotfixes ● Mechanist basic combat was restored including usage of their Mechs. ● The API has been extended with some user requested functionality. See the F.A.Q. for more information. VERSION:...............................................0.5.48-PREVIEW Mesmers rejoice! Because sharp blades mean sharp minds! This update focuses on assist mode performance around Mesmers. Core, Chronomancer, Mirage and Virtuoso have been upgraded to [GREEN] status and is considered to be ALPHA quality. See the bottom of the store page for a comprehensive list of professions that are considered to be playable. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Due to an unavoidable limitation, the Mirage dodge mechanic is not supported. ● Professions that have a pet mechanic, such as Mechanist and except Ranger, will be broken because the handler for those pets is not implemented. ● GW2A is now game mode aware, however, not all edge cases have been implemented. In these cases, some skills may become temporarily disabled to allow other skills that are castable to be used. Bug Fixes ● A number of Ranger pet skills have had their attributes adjusted and are more likely to be cast. ● A number of profession skills have had their attributes adjusted to guarantee that they are cast more often than before. This may inadvertently enable more functionality on professions that haven't specifically been updated to a more playable status. ● Pet swapping is configurable in the preferences window. ● Input lag has been improved during busy conditions. ● When a player is using a jade bot drone, the skillbar will be removed to prevent combat assist from kicking in if left enabled. ● Virtuoso specialized skills are now properly recognized. Features & Improvements ● Mesmers will utilize all skills available to them. In the case of blink and portal entre, these will be cast if in proximity of a hostile target. Disable these skills using the custom rotations window to prevent unnecessary movement as required. ● Chromomancer healing wells are now recognized as healing skills and will be used if needed. ● Mirage ambush skills are executed as soon as distortion is cast. VERSION:...............................................0.5.43-PREVIEW Necromancers rejoice! For here be dragons no more only monsters! This update focuses on assist mode performance around Necromancers. Core, Reaper, Scourge and Harbinger have been upgraded to [GREEN] status and is considered to be ALPHA quality. There are also no known issues for the profession as a whole using the standard test procedure. Known Issues ● Underwater combat remains disabled. ● The custom rotation editor remains unchanged and is still PREVIEW release quality. Bug Fixes ● Fixed an issue with the AFK disconnect prevention feature constantly moving characters around even though they are active. ● Fixed an issue with the skill bar not being detected when any skill is used that resets skill states and cooldowns. Features & Improvements ● AoE skill casts have been made to look more natural so that they don't stack perfectly on the target. In some cases, such as using well skills, a primitive movement prediction algorithm has been introduced to maximize the effect of an AoE skill by casting the skill slightly ahead of the target. ● Core, Reaper and Harbinger necromancers have had their combat routines tweaked to make more utility out of their shrouds. ● Scourges have had their shade activators tweaked to only trigger if a target is inside their area of effect or within range of the player. Hotfixes ● [12-08-2022] Restored Ranger pet swapping during combat and Soulbeast merged with pets on combat start will now use those skills. VERSION:...............................................0.5.41-PREVIEW This update focuses on assist mode performance around the Ranger's due to its complexity. Druid has been updated to [GREEN] status and is considered to be ALPHA quality. Known issues ● Ranger pet swapping is disabled due to a limitation that will be lifted in a future update. ● Following from the above: Soulbeasts need to exit beast mode while GW2A is enabled to determine beast mode skills. If the player does not do this, enabling assist mode will do this automatically. Disabling beast mode skills using the custom rotation editor window will result in this not happening. Bug fixes ● Windows are no longer over-sized when GW2A is started for the first time. ● UI scale is now initially 100% instead of 80%. This is still adjustable in the preferences window and will not overwrite existing UI scale settings. ● Targeting has been improved to exclude more unattackable targets. Features & Improvements ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Ranger spirits have been made more effective. ● Druid received a major update to its skills and combat routines which makes it acceptably effective with offensive or support builds. ● Untamed will now try to gain access to its ambush skills as often as possible. VERSION:...............................................0.5.38-PREVIEW This update focuses on assist mode performance especially around the Ranger's overall performance in assist mode due to its complexity. Untamed, Soulbeast and Core Ranger have been updated to [GREEN] status and are considered to be ALPHA quality. Known issues ● Due to a limitation, Soulbeasts need to exit beast mode while GW2A is enabled to determine the merged skill palette. If the player does not do this, enabling assist mode will do this automatically. Disabling beast mode skills using the custom rotation editor window will result in this not happening. Bug fixes ● No bugs were fixed with this update. Features & Improvements ● The custom rotation editor remains unchanged and is still PREVIEW release quality. ● Untamed, Soulbeast and Core Ranger received a major update to their skills and combat routines which makes them acceptably playable with assist mode on. VERSION:...............................................0.5.33-PREVIEW This is a preview release that features the custom skill rotation editor. The objective of this preview release is to give players an early look into how new features will develop over time. As always, usage of preview functionality is at the player's own risk. Known issues ● Windows are unnecessarily large. This is due to a problem with the UI system which requires an overhaul. Resize and position the window to your liking and that will be preserved. ● The rotation editor's skill property inspector has no effect on skills being cast in a custom rotation. ● Dragging a skill into the rotation pane when it is full is not working, in this case: Click on the skill you want to add in the toolbox to add it to the end of the rotation. ● A custom rotation may stop midway, restart the plugin to continue testing when this happens. ● GW2A will no longer detect skills if any specialization is incomplete or not set. This will impact usage on low level characters. A future update will correct this to allow for automated play with new characters. ● Some professions may not cast skills in rotation step, see below for which professions currently have the most support. This also affects the custom skill rotation editor. ● Some rotation configuration options are deliberately disabled. ● Underwater combat remains disabled. ● Targeting may not work correctly on moving platforms. Bug fixes ● Fixed an issue when the character has no secondary weapon equipped in either the main hand or offhand slots the resulted in an infinite weapon swap loop. ● Rotations now reset when the player is out of combat if configured to do so. ● Fixed an issue with some skills being temporarily blacklisted if they are classified as instant cast. ● Fixed an issue where a rotation may become inactive and fall back to GW2A's default combat behaviour. Features & Improvements ● Updated the rotation editor's help tab with more clarity on available functionality. ● The current step and total steps in a skill rotation are now displayed above the skill rotation. ● Skills in the rotation pane have a step number on their tool buttons. ● The rotation editor now highlights the current step being executed rather than the type of skill being cast. The skills toolbox will also highlight the same. ● Skills that stall the rotation are now highlighted in red. This indicates the position in the rotation where the player needs to adjust or optimize their rotation to remove the stall. ● Skill chains and flip casting have been significantly improved. ● Chronomancer skills have been updated to include all specialization skills. ● Mirage skills have been updated to include all specialization skills. ● Mirages can now ambush, should they wish to do so. ● GW2A's internal combat assist behaviour has been significantly improved. It will no longer exhaust skills in a slot category before selecting another skill category to cast a skill from. VERSION:...............................................0.5.16-PREVIEW This is a preview release that features the custom skill rotation editor. The objective of this preview release is to give players an early look into how new features will develop over time. As always, usage of preview functionality is at the player's own risk. Known issues ● Windows are unnecessarily large. This is due to a problem with the UI system which requires an overhaul. Resize and position the window to your liking and that will be preserved. ● The rotation editor's skill property inspector has no effect on skills being cast in a custom rotation. ● Dragging a skill into the rotation pane when it is full is not working, in this case: Click on the skill you want to add in the toolbox to add it to the end of the rotation. ● A custom rotation may stop midway, restart the plugin to continue testing when this happens. ● A rotation may become inactive and fall back to GW2A's default combat behaviour. This will happen if there are too many badly added skills in the rotation pane. ● GW2A will no longer detect skills if any specialization is incomplete or not set. This will impact usage on low level characters. A future update will correct this to allow for automated play with new characters. ● Some professions may not cast skills automatically, see below for which professions currently have the most support. This also affects the custom skill rotation editor. ● Some rotation configuration options are deliberately disabled. ● Underwater combat remains disabled. ● Targeting may not work correctly on moving platforms. Bug fixes ● Fixed an issue with the popup menu not showing the current GW2A version. ● Skill state is now correctly transferred between map changes. Features & Improvements ● Several skills across a number of professions have had their attributes updated, this is an ongoing effort to enable more support for all professions. ● Added an about window with information about GW2A that can be accessed by clicking on the version item in the popup menu. ● Implemented a mechanism to prevent being kicked if your character is idle for too long, A.K.A. "Anti AFK". This behaviour can be toggled in the preferences window. Inactivity is void when the player either casts a skill or starts moving around. Enjoy your tickets... ● Skills can now be enabled or disabled in the custom skill rotation editor window using the global skill configuration tab. ● Introduced the first preview of the custom skill rotation editor. Players are encouraged to read the help tab for more information. VERSION:......................................................................................................0.4.101-PREVIEW Known issues ● Some professions may not cast skills automatically, see below for which professions currently have the most support. ● Underwater combat is disabled. ● Targeting may not work correctly on moving platforms. Bug fixes ● Fixed a crash when a player enters a transformation. ● Fixed a crash when a player is editing their specializations. Features & Improvements ● Targets that are alive are prioritized over downed targets. ● Only targets in the player's field of view are selected. This behaviour can be toggled in the preferences window. ● The status indicator is now a drag-able widget that can be shown or hidden using the preferences window. ● Added a hostile and friendly counter to the status indicator. Then player only targeting mode is enabled, the counter is for players only. VERSION:......................................................................................................0.4.90-PREVIEW Bug fixes ● Fixed an issue where the reward collector service would become idle even though it was enabled in the preferences window. ● Fixed an issue with the preferences window being transparent on startup. ● Fixed an issue with world boss type targets would crash the game or cause GW2A to become unresponsive. Features & Improvements ● A new immersive experience has been added to GW2A , you can toggle this in the preferences window using the UI combo box. ● GW2A will now try to configure an initial attack for maximum damage. ● If a character is stunned, GW2A will attempt to stun break if such a skill is equipped. ● Combat efficiency has been improved at longer ranges. VERSION:......................................................................................................0.4.87-PREVIEW ● Fixed an issue that sometimes cause gw2a to stop working if it was trying to cast a profession skill that hasn't been loaded yet. ● Fixed a crash if a player rapidly cycles through equipment like rapidly flipping through the build templates tabs while equipment is being detected. ● Willbenders won't be confused with Firebrands anymore. ● Internal services now try to panic and unload gw2a if something goes wrong. ● Players can now change the log detail level using the preferences window. It is set to warning by default. ● Underwater assisted combat remains disabled. VERSION:......................................................................................................0.4.82-PREVIEW ● Fixed an issue where skills with a long cast duration were interrupted. ● Added an option in the preferences window to disable line of sight checks. ● Targeting will be less aggressive under busy conditions such as meta events to the extent that it may not select targets at all, this is intended until targeting can be optimized. ● Removed largest group targeting mode until it can be optimized so that players don't accidentally toggle into this mode under busy conditions. ● The built-in target indicator has been removed, it is no longer needed. VERSION:......................................................................................................0.4.80-PREVIEW ● Temporarily disabled combat assist underwater to root cause a crash. ● Fixed a crash when a character has nothing equipped. ● Combat assist status indicator now turns orange when assist mode is unable to perform any tasks or has nothing to do. VERSION:......................................................................................................0.4.79-PREVIEW With this release, the Mesmer profession and all its elite specializations are available for testing. ● Build and equipment. ● What you were doing at the time of finding the bug. ● The log file found here: "%APPDATA%\Godot\app_userdata\gw2cc\logs\gw2cc.log" RELEASE NOTES ● Fixed a quirky targeting issue when the player selected a target and assist is toggled off and then toggled on. ● Most classes should have their profession skills detected. ● A basic profession combat skill selector has now been implemented for all professions. ● Fixed an issue with any service that needed environmental information causing a crash in busy or populated areas. ● Physics processing tasks have been significantly improved which was found to be contributing to unexpected crashes in busy or populated areas. ● **Virtuoso basic combat has been implemented.** ● **Chronomancer basic combat has been implemented.** ● **Mirage basic combat has been implemented.** ● **Core mesmer basic combat has been implemented.** ● Skill casting reliability has been significantly improved, less skills are being automatically blacklisted.