After almost one year of development time, we are happy to announce that gw2cc is now officially in open beta! This marks a huge milestone for us, and we would like to thank all those that supported us throughout the closed beta with valuable feedback and bug testing.
Starting from today, anyone on US & EU is welcome to test and play with gw2cc to their hearts’ delight! Keep in mind that despite being in open beta, gw2cc is still mostly targeted at developers and early adopters. During the open beta, access to gw2cc costs 5€ per month per (GW2) account.
Warning: gw2cc is currently in open beta and is not a fully-polished product. This means that stuff will eventually go wrong and break!
What you currently get
gw2cc is foremost a platform to develop bots and assist scripts. Importantly, it is not a bot in itself. Instead, it provides you with all the tools that you need to write a bot or assist script on your own. However, multiple community members are currently developing combat assist scripts using gw2cc, and if you ask nicely you might get early access to them. We expect more projects to pop up in the coming weeks and months, so stay tuned!
For developers, almost all core functionality of the game is exposed. This includes pathfinding & movement, combat, items, crafting, quests, and many more. For a more comprehensive list refer to the landing page.
The road ahead
Now that gw2cc offers access to most of GW2’s systems, our efforts for the upcoming months will mostly focus on smoothing out the experience for end-users. This includes long-overdue chores such as writing documentation and tutorials for both developers and users, as well as providing more user-friendly feedback on errors. Of course, with the increased user base we also expect more bugs to pop up that will require fixing. Despite this, gw2cc is not yet feature-complete; so expect smaller additions and changes to the API as well.
The open beta is expected to last between one and two months.