We are thrilled to announce that Blunderbuss is joining the core gw2cc team as official plugin developer! With Blunderbuss on board, we are confident that we will be able to create an exceptional combat system and user experience for you that will take our platform to new heights.
Starting with the upcoming Godot 4 release, GW2A will be rebranded as gw2cp (GW2 Combat Platform), and will seamlessly integrate into gw2cc (without extra fees!). This integration will provide both users and developers with a means to fully automate combat, and we can not wait to see the many new bots powered by gw2cp in the future.
Until then, the currently existing GW2A plugin for Godot 3.5 will be made entirely free for everyone to use. While your existing GW2A subscription should have been automatically cancelled for you, it is paramount that you verify this. You can do so by going to Account -> My Subscription.
Blunderbuss will also help with overhauling some of our existing example plugins to make them more user-friendly and will assist in maintaining our open-source repository. This will allow us to focus more on the core functionality of gw2cc, while users can look forward to a more polished experience.
We are confident that Blunderbuss’s wealth of knowledge and experience he brings to the table will be an invaluable contribution to the development of gw2cc. We are excited about what the future holds for gw2cc and gw2cp as an integral component of it, and look forward to share our progress with you in the coming months.
Thank you for your continued support.
The gw2cc Team
A Word From Blunderbuss Himself
For a long time many have asked about core combat functionality in gw2cc only to be met with the surprise that it has to be purchased one way or another or self developed. I started working on GW2A during the gw2co times and to the month, one year has passed since then and while talks about making GW2A open source and part of gw2cc’s core started way back then, it never gained any momentum, until now…
This statement comes after the fact with the announcement already been made, however: I hope that you all benefit from this change as it was intended to do. Work on porting GW2A to gw2cp (GW2 Combat Platform) is being done for release with gw2cc’s upgrade to Godot 4.0 as an open source plugin that enrich gw2cc’s existing functionality with a more abstract experience for those wanting to take advantage of combat capabilities in their plugins and providing new gw2cc users with combat capabilities right out of the box.
GW2A and its only ACR are now considered as end of life and will eventually stop working when gw2cc discontinues support for Godot 3.5. The only ACR will become an open source plugin as an example of how to write your own combat plugin using the combat platform. As of now, they are both free of charge while we work away at making Godot 4.0 stable which is making very good progress. Discord will remain open until that time and I’ll be moving back to the gw2cc discord for future engagements. There is still a long road ahead of us and those that are beta testing the Godot 4.0 version of gw2cc can already start checking out the new functionality gw2cp brings to gw2cc.
Finally, I’d like to thank you all for your support for GW2A’s development and hope that this change will be met with the reaction we intended for you all.